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WebDesign > CourseStatement
WebDesign.CourseStatement HistoryHide minor edits - Show changes to markup December 11, 2007, at 07:08 AM
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If I change anything on this syllabus, I'll let you know. to:
If I change anything on this syllabus, I'll let you know. August 23, 2007, at 10:18 AM
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Using a programmed text means you can learn Dreamweaver on your own time at your own pace on your platform of choice. It means we don't have to use time in class learning tedious practices that are best learned slowly and individually. It means you can go over the modules as often as you like. It means that you can probably share a text. to:
Using a programmed text means you can learn Dreamweaver on your own time at your own pace on your platform of choice. It means we don't have to use time in class learning tedious practices that are best learned slowly and individually. It means you can go over the modules as often as you like. August 23, 2007, at 10:16 AM
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Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page formatting like text blocks, headings and lists; and it helps you create contextual links. But you don't need to write much in Dreamweaver. The thing is, the writing tools in Dreamweaver are lousy. In fact, Dreamweaver is crap, but it's industry standard crap, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. to:
Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page formatting like text blocks, headings and lists; and it helps you create contextual links. But you don't need to write much in Dreamweaver. The thing is, the writing tools in Dreamweaver are lousy. In fact, Dreamweaver isn't all that great, but it's industry standard, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. Changed lines 81-82 from:
The programmed text is pretty good - visual design aside. The modules build from chapter to chapter, taking you from basic moves of creating and linking pages through advanced page design, templates, drop down menus, rollovers, and cascading style sheets: all the things you're going to need to know about when your group starts to design your site. The programmed text will help your learn Dreamweaver better than I could. to:
The programmed text is good. The modules build from chapter to chapter, taking you from basic moves of creating and linking pages through advanced page design, templates, drop down menus, rollovers, and cascading style sheets: all the things you're going to need to know about when your group starts to design your site. The programmed text will help your learn Dreamweaver better than I could. August 20, 2007, at 04:16 PM
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The course will introduce you to concepts of information architecture, user-centered web site design, visual design, and rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to come to understand them and to practice with them. Some of these concepts and practices may challenge a few dearly held values about design, communication, and creativity. They certainly challenged mine when I first encountered them. I'll ask you to be open to new ideas and approaches as we encounter them. I'd like you to bring these challenges into our discussions, get them out in the open so we can consider them. Web design is about making choices, getting feedback, and reconsidering those choices. I'm building this recursive process into the course. Here's how. to:
The course will introduce you to concepts of information architecture, user-centered web site design, visual design, and rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to come to understand them and to practice with them. Some of these concepts and practices may challenge a few dearly held values about design, communication, and creativity. They certainly challenged mine when I first encountered them. I'll ask you to be open to new ideas and approaches as we encounter them - to try things out rather than rejecting them. I'd like you to bring these challenges into our discussions, get them out in the open so we can consider them. Web design is about making choices, getting feedback, and reconsidering those first choices. I'm building this recursive process into the course. Here's how. Changed lines 38-39 from:
As appropriate to a workshop, this course is project centered. After a two-week overview project developing a prototype of a portfolio site (as in Summers and Summers, chap 1), you will work in groups of 4 - 5 to design and develop a user-centered moderately-sized web site from the ground up. On the way, you'll be to:
As appropriate to a workshop, this course is project centered. After a two-week overview project developing a prototype of a portfolio site (as in Summers and Summers, chap 1), you will work in groups of 3 - 5 to design and develop a user-centered moderately-sized web site from the ground up. On the way, you'll be Changed lines 51-52 from:
The process as I've sketched it might imply that web design does not encourage creativity, inspiration, or spontaneity. But it does. Designs may be inspired; and good design inevitably draws on creative impulses and solutions. But realizing a design takes time and effort and slog - and even inspiration. Expect all four. to:
The process as I've sketched it might imply that web design does not encourage creativity, inspiration, or spontaneity. But it does. Designs may be inspired; and good design inevitably draws on creative impulses and solutions. But realizing a design takes time and effort and slog - and even inspiration. Expect all four. Changed lines 57-58 from:
Again: this is a workshop course. So after the first few weeks, most class sessions will be group work sessions or group presentations. I want to keep course meetings flexible. Some days, we might meet for ten minutes, then scatter. Other days, we might not need to meet at all, although I'll be available. We'll decide how to proceed as we go. And we will touch base at least once each week, and attendance at these meetings will count towards your final grade. to:
Again: this is a workshop course. So after the first few weeks, most class sessions will be group work sessions or group presentations. I want to keep course meetings flexible. Some days, we might meet for ten minutes, then scatter. Other days, we might not need to meet at all, although I'll be available. We'll decide how to proceed as we go. We'll touch base at least once each week, and attendance at these meetings will count towards your final grade. Changed lines 67-68 from:
As you work on your projects, behind the scenes, you'll be making notes and drafts and sketches. How you handle these - the materials you use - is up to you. Designers - like all writers and professionals - work with whatever's at hand: scraps of paper, napkins, placemats, notebooks, using pencils, markers, pieces of crayon. Spelling, handwriting, and presentation take a back seat to the general shape and idea. But you'll be submitting assignments and project documents for evaluation. You'll submit some of these electronically on the wiki. Others you'll need to submit on paper. In these cases, submit professional-level materials: work done on paper should be on paper appropriate to the task; work on the wiki should be well-structured and organized. No need for formal binders, but the materials should be organized. Use standard spelling, usage, and punctuation. to:
As you work on your projects, behind the scenes, you'll be making notes and drafts and sketches. How you handle these - the materials you use - is up to you. Designers - like professionals - work with whatever's at hand: scraps of paper, napkins, placemats, notebooks, using pencils, markers, pieces of crayon. At first, spelling, handwriting, and presentation take a back seat to getting the general shape and idea down to be worked on more. But eventually, designers submit project documents for evaluation. You'll submit some documents electronically on the wiki. Others you'll need to submit on paper. In all cases, submit professional-level materials. Work done on paper should be on paper appropriate to the task; work on the wiki should be well-structured and organized. There's no need for formal binders, but the materials should be organized. Use standard spelling, usage, and punctuation. Changed lines 74-75 from:
Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page formatting like text blocks, headings and lists; and it helps you create contextual links. But you don't need to write much in Dreamweaver. In fact, the writing tools in Dreamweaver are lousy. In real point of fact, Dreamweaver is crap, but it's industry standard crap, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. to:
Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page formatting like text blocks, headings and lists; and it helps you create contextual links. But you don't need to write much in Dreamweaver. The thing is, the writing tools in Dreamweaver are lousy. In fact, Dreamweaver is crap, but it's industry standard crap, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. Changed lines 83-84 from:
You could fake your way through the Dreamweaver text. Don't. If you know Dreamweaver well, it will be just that much easier to move through the text, and I'd bet you're going to learn a few things that will make you more productive with Dreamweaver. I don't expect you to master Dreamweaver - although you're welcome to if you like. But I will - and your group will - expect you to know the topics the programmed text covers well enough to contribute to your project. to:
You could fake your way through the Dreamweaver text. Don't. If you already know Dreamweaver well, it will be just that much easier to move through the text, and I'd bet you're going to learn a few things that will make you more productive with Dreamweaver. On the other hand, I don't expect you to master Dreamweaver - although you're welcome to if you like. But I will - and your group will - expect you to know the topics the programmed text covers well enough to contribute to your project. August 19, 2007, at 09:04 AM
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Fall 2006 to:
Fall 2007 Changed lines 8-15 from:
Summers and Summers. Creating Websites that Work. Houghton Mifflin, 2005. Available at the BSU Bookstore or Amazon
Siegel, Kevin. Essentials of Macromedia Dreamweaver MX 2004. Skills and Drills. IconLogic, 2005. Available at the BSU Bookstore or Amazon. Get the Dreamweaver 2004 MX edition. We're using Dreamweaver 2004 MX for the 2006 - 2007 academic year.
Recommended textLynch and Horton. The Web Style Guide, 2nd edition. Yale UP, 2001 Available online at www.webstyleguide.com. Or purchase a print version.
You will also need [updated 27 Aug 2006]
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RecommendedIf you plan on designing sites professionally, have both these books at hand.
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For the main site project, you'll work in groups of 4 - 5, and work according to principles drawn from the our text by Summers and Summers. The design of a web site is not an individual task but a coordinated one. So you will each need to know what each other is doing, both in practice and in principles. Each of you will be able to bring your own expertise in your area to your project. Some will do graphics - and will need to work with principles of graphical design for the web. Some will write content - and so will shape writing to the new situation, again drawing on the common text. Some will become experts at Dreamweaver and will help others make page and site design choices. All will be involved in the overall design. To create a successful site, you'll need to work as a group - as a team - in a unified effort. to:
For the main site project, you'll work in groups of 3 - 5, and work according to principles drawn from the Summers and Summers text. The design of a web site is not an individual task but a coordinated one. So you will each need to know what each other is doing, both in practice and in principles. Each of you will be able to bring your own expertise in your area to your project. Some will do graphics - and will need to work with principles of graphical design for the web. Some will write content - and so will shape writing to the new situation, again drawing on the common text. Some will become experts at Dreamweaver and will help others make page and site design choices. All will be involved in the overall design. To create a successful site, you'll need to work as a group - as a team - in a unified effort. Changed lines 77-78 from:
While your projects won't get to Dreamweaver until mid-semester, you'll be learning the program from the beginning of the course. We'll use a programmed text: Essentials of Macromedia Dreamweaver MX 2004. Each week, you'll be expected to work through two chapters of this text. I'll ask you to print out and hand in evidence of your work for that week. I'll let you know each week what you'll need to hand in. (When we get to the modules about site management and ftp, we'll start using a web server I have set up for the class: calstaging.bemidjistate.edu.) to:
While your projects won't get to Dreamweaver until mid-semester, you'll be learning the program from the beginning of the course. We'll use a programmed text: Essentials of Macromedia Dreamweaver CS3. Each week, you'll be expected to work through two chapters of this text. I'll ask you to print out and hand in evidence of your work for that week. I'll let you know each week what you'll need to hand in. (When we get to the modules about site management and ftp, we'll start using a web server I have set up for the class: calstaging.bemidjistate.edu.) Added lines 95-96:
If you are familiar with Google Docs, you can use that for individual and group work instead of the wiki. If you do, link from the wiki to your docs pages. Changed line 104 from:
Here are the breakpoints, subject to change. [updated 27 Aug 2006] to:
Here are the breakpoints, subject to change. Changed line 110 from:
Details of this syllabus are subject to change with notification. to:
If I change anything on this syllabus, I'll let you know. August 27, 2006, at 10:13 AM
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You will also need to:
You will also need [updated 27 Aug 2006] August 27, 2006, at 10:12 AM
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August 27, 2006, at 09:58 AM
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Here are the breakpoints, subject to change: to:
Here are the breakpoints, subject to change. Points accumulate by 50s. August 27, 2006, at 09:12 AM
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You will also need
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This course is a workshop in web site design and creation, focused on design for usability and information access rather than on graphic design or self-expression. It proceeds by practice rather than lecture. While I'll occasionally, we'll spend most of our class time doing workshoppy things: viewing and discussing web sites, working in groups on projects, giving feedback, testing out ideas and concepts... The site design process we're using in this class mirrors site design as it is practiced outside the classroom. So you will be asked to learn by action, by doing, by working through the process of conceptualizing a site, interviewing users, drawing up plans, creating site maps and wireframes, developing content, and, in the end, using Dreamweaver to implement the site. The course will introduce concepts of information architecture, user-centered web site design, visual design, and rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to come to understand them and to practice with them. Some of these concepts and practices might challenge a few dearly held values about design, communication, and creativity. They certainly challenged mine when I first encountered them. I'll ask you to be open to new ideas, approaches, and grounds as we encounter them. Bring them up in our discussions, get them out in the open. to:
This course is a workshop in web site design and creation, focused on design for usability and information access rather than on graphic design or self-expression. It proceeds by practice rather than lecture. While I'll present occasionally, we'll spend most of our class time doing workshoppy things: viewing and discussing web sites, working in groups on projects, giving feedback, testing out ideas and concepts... The site design process we're using in this class mirrors site design as it is practiced outside the classroom. So you will be asked to learn by action, by doing: by working through the process of conceptualizing a site, interviewing users, drawing up plans, creating site maps and wireframes, developing content, and, in the end, using Dreamweaver to implement the site. The course will introduce you to concepts of information architecture, user-centered web site design, visual design, and rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to come to understand them and to practice with them. Some of these concepts and practices may challenge a few dearly held values about design, communication, and creativity. They certainly challenged mine when I first encountered them. I'll ask you to be open to new ideas and approaches as we encounter them. I'd like you to bring these challenges into our discussions, get them out in the open so we can consider them. Changed lines 27-28 from:
Typically, a course might use quizzes and tests to determine your mastery of practices and concepts. Instead, as is appropriate in a workshop, I will ask you to demonstrate a growing mastery of the concepts behind the practice by talking about your work, and the work of others. I may, for instance, ask you to draw on Summers and Summers, chapter 4 and your user profiles to explain how you made the choices in your design of a particular page layout. Or I may ask you to explain how your choice of information architecture - your site map - ties to the goals you have outlined the workflow you've planned for the site. Or I may ask you how your page design demonstrates simplicity, as Summers and Summers discuss it, and why that would be important in the case of your site. Or I may ask you what other options for navigation you considered before deciding on the option you chose. to:
Typically, a course might use quizzes and tests to determine your mastery of practices and concepts. Instead, as is appropriate in a workshop, I will ask you to demonstrate a growing mastery of the concepts behind the practice by talking about your work, and the work of others. I may, for instance, ask you to draw on Summers and Summers, chapter 4 and your user profiles to explain how you made the choices in your design of a particular page layout. Or I may ask you to explain how your choice of information architecture - your site map - ties to the goals you've outlined and the workflow you've planned for the site. Or I may ask you how your page design demonstrates simplicity, as Summers and Summers discuss it, and why that would be important in the case of your site. Or I may ask you what other options for navigation you considered before deciding on the option you chose. Changed lines 43-44 from:
Web design is not like writing an impromptu essay or a weblog post or a journal entry or making a charcoal sketch or field water color. It starts further back than opening a new file in Dreamweaver and beginning to type. Web design is more like starting a new publication from the ground up - but on stilts. It involves conceptualizing the publication, focusing it towards an audience, working through visual designs and layouts, deciding on editorial policy, creating a style guide, hiring a printer... Once the publication is framed out, you start to work with the content. And all along the way, you're collaborating with others. to:
Web design is not like writing an impromptu essay or a weblog post or a journal entry or making a charcoal sketch or a color study. It starts further back than opening a new file in Dreamweaver and beginning to type. Web design is more like starting a new publication from the ground up - but on stilts. It involves conceptualizing the publication, focusing it towards an audience, working through visual designs and layouts, deciding on editorial policy, creating a style guide, hiring a printer... Once the publication is framed out, you start to work with the content. And all along the way, you're collaborating with others. Changed lines 50-51 from:
For the main site project, you'll work in groups, and work according to principles drawn from the common text by Summers and Summers. The design of a web site is not an individual task but a coordinated one. So you will each need to know what each other is doing, both in practice and in principles. Each of you will be able to bring your own expertise in your area to your project. Some will do graphics - and will need to work with principles of graphical design for the web. Some will write content - and so will shape writing to the new situation, again drawing on the common text. Some will become experts at Dreamweaver and will help others make page and site design choices. All will be involved in the overall design. To create a successful site, you'll need to work as a group - as a team - in a unified effort. to:
For the main site project, you'll work in groups of 4 - 5, and work according to principles drawn from the our text by Summers and Summers. The design of a web site is not an individual task but a coordinated one. So you will each need to know what each other is doing, both in practice and in principles. Each of you will be able to bring your own expertise in your area to your project. Some will do graphics - and will need to work with principles of graphical design for the web. Some will write content - and so will shape writing to the new situation, again drawing on the common text. Some will become experts at Dreamweaver and will help others make page and site design choices. All will be involved in the overall design. To create a successful site, you'll need to work as a group - as a team - in a unified effort. Changed lines 57-58 from:
Assignments are due on time, please. Materials submitted late will receive no points or feedback. If you don't submit the materials at all, I'll subtract the points from your final total. to:
Assignments are due on time, please. Materials submitted late will not receive points or feedback. If you don't submit the materials at all, I'll subtract the points from your final total. Changed lines 63-64 from:
As you work on your projects, behind the scenes, you'll be making notes and drafts and sketches. How you handle these - the materials you use - is up to you. Designers - like all writers and professionals - work with whatever's at hand: scraps of paper, napkins, placemats, notebooks, using pencils, markers, pieces of crayon. Spelling, handwriting, presentation take a back seat to the general shape and idea. But you'll be submitting assignments and project documents for evaluation. You'll submit some of these electronically on the wiki. Others you'll need to submit on paper. In these cases, submit professional-level materials: work done on paper should be on paper appropriate to the task; work on the wiki should be well-structured and organized. No need for formal binders, but the materials should be organized. Use standard spelling, usage, and punctuation. to:
As you work on your projects, behind the scenes, you'll be making notes and drafts and sketches. How you handle these - the materials you use - is up to you. Designers - like all writers and professionals - work with whatever's at hand: scraps of paper, napkins, placemats, notebooks, using pencils, markers, pieces of crayon. Spelling, handwriting, and presentation take a back seat to the general shape and idea. But you'll be submitting assignments and project documents for evaluation. You'll submit some of these electronically on the wiki. Others you'll need to submit on paper. In these cases, submit professional-level materials: work done on paper should be on paper appropriate to the task; work on the wiki should be well-structured and organized. No need for formal binders, but the materials should be organized. Use standard spelling, usage, and punctuation. Changed lines 70-71 from:
Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page, envision formatting like text blocks, headings and lists, and helps you create contextual links. But even in this case, the writing doesn't need to be done in Dreamweaver. In fact, the writing tools in Dreamweaver are lousy. In real point of fact, Dreamweaver is crap, but it's industry standard crap, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. to:
Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page formatting like text blocks, headings and lists; and it helps you create contextual links. But you don't need to write much in Dreamweaver. In fact, the writing tools in Dreamweaver are lousy. In real point of fact, Dreamweaver is crap, but it's industry standard crap, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. Changed lines 75-78 from:
Using a programmed text means you can learn Dreamweaver on your own time at your own pace on your platform of choice. It means we don't have to use time in class learning tedious practices that are best learned slowly and indivudally. It means you can go over the modules as often as you like. It means that you can probably share a text. The programmed text is pretty good - visual design aside. The modules build from chapter to chapter, taking you from pretty basic moves of creating and linking pages through advanced page design, templates, drop down menus and rollovers, and cascading style sheets: all the things you're going to need to know about when your group starts to design your site. The programmed text will help your learn Dreamweaver better than I could.0 to:
Using a programmed text means you can learn Dreamweaver on your own time at your own pace on your platform of choice. It means we don't have to use time in class learning tedious practices that are best learned slowly and individually. It means you can go over the modules as often as you like. It means that you can probably share a text. The programmed text is pretty good - visual design aside. The modules build from chapter to chapter, taking you from basic moves of creating and linking pages through advanced page design, templates, drop down menus, rollovers, and cascading style sheets: all the things you're going to need to know about when your group starts to design your site. The programmed text will help your learn Dreamweaver better than I could. Changed line 104 from:
Details of this syllabus is subject to change with notification. to:
Details of this syllabus are subject to change with notification. August 15, 2006, at 10:15 AM
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Grad Student RequirementsAs grad students, you are expected to demonstrate more mastery of the concepts we're working with, be more forward in offering your input grounded in those concepts, and take on leadership in groups. We'll discuss further grad requirements for projects as we approach the projects.Changed lines 98-102 from:
450 - 500 = A to:
Here are the breakpoints, subject to change:
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The course will introduce concepts of information architecture, user-centered web site design, visual design, and rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to come to understand them and to practice with them. Some of these concepts and practices might challenge a few dearly held values about design, communication, and creativity. They certainly challenged mine when I first encountered them. I'll ask you to be open to new ideas, approaches, and grounds as we encounter them. to:
The course will introduce concepts of information architecture, user-centered web site design, visual design, and rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to come to understand them and to practice with them. Some of these concepts and practices might challenge a few dearly held values about design, communication, and creativity. They certainly challenged mine when I first encountered them. I'll ask you to be open to new ideas, approaches, and grounds as we encounter them. Bring them up in our discussions, get them out in the open. Changed lines 33-34 from:
As appropriate to a workshop, the course is project centered. After a two-week overview project to develop a prototype of a portfolio site (as in Summers and Summers, chap 1), you will work in groups of 4 - 5 to design and develop a user-centered moderately-sized web site from the ground up. On the way, you'll be working with the following: to:
As appropriate to a workshop, this course is project centered. After a two-week overview project developing a prototype of a portfolio site (as in Summers and Summers, chap 1), you will work in groups of 4 - 5 to design and develop a user-centered moderately-sized web site from the ground up. On the way, you'll be Changed lines 38-39 from:
to:
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But web design is more involved than print design because you're not working with a simple, linear magazine or journal, but with what is essentially a computer program, with an interface, navigation, workflow or reading path, and content that is undergoing constant updating. Once you have a site designed, you bring in content (although you envision the content as you design); but rather than simply being placed in the frame, the content is linked, cross-linked, written - or rewritten - for the particulars of the site. You're also working with a different aesthetic than print, a different way of reading, a different way of using text and images and sound. The process as I've sketched it might imply that web design does not encourage creativity, inspiration, or spontaneity. But it does. Designs may be inspired; and good design inevitably draws on creative impulses and solutions. But realizing a design takes time and effort and slog - and even more inspiration. Expect all four. to:
But web design is more involved than print design because you're not working with a simple, linear magazine or journal, but with what is essentially a computer program, with an interface, navigation, workflow or reading paths, and content that is undergoing constant updating. Once you have a site designed, you bring in content (although you envision the content as you design). But rather than simply being placed in the frame, the content is linked, cross-linked, written - or rewritten - for the particulars of the site. You're also working with a different aesthetic than print, a different way of reading, a different way of using text and images and sound. The process as I've sketched it might imply that web design does not encourage creativity, inspiration, or spontaneity. But it does. Designs may be inspired; and good design inevitably draws on creative impulses and solutions. But realizing a design takes time and effort and slog - and even inspiration. Expect all four. Changed lines 49-50 from:
For the main project, you'll work in groups, and work according to shared principles drawn from the common text by Summers and Summers. Design of a web site is not an individual task but a coordinated one. So you will each need to know what each other is doing, both in practice and in principles. Each of you will be able to bring your own expertise in your area to your project. Some will do graphics - and will need to work with principles of graphical design for the web. Some will write content - and so will shape writing to the new situation, again drawing on the common text. Some will become experts at Dreamweaver and will help others make page and site design choices. All will be involved in the overall design. To create a successful site, you'll need to work as a group - as a team - in a unified effort. to:
For the main site project, you'll work in groups, and work according to principles drawn from the common text by Summers and Summers. The design of a web site is not an individual task but a coordinated one. So you will each need to know what each other is doing, both in practice and in principles. Each of you will be able to bring your own expertise in your area to your project. Some will do graphics - and will need to work with principles of graphical design for the web. Some will write content - and so will shape writing to the new situation, again drawing on the common text. Some will become experts at Dreamweaver and will help others make page and site design choices. All will be involved in the overall design. To create a successful site, you'll need to work as a group - as a team - in a unified effort. Changed lines 52-59 from:
Again: this is a workshop course. So after the first couple of weeks, most class sessions will be group work sessions or group presentations. I want to keep course meetings flexible. Some days, we might meet for ten minutes, then scatter. Other days, we might not need to meet at all, although I'll be available. We'll decide on how to proceed as we go. And we will touch base at least once each week, and attendance at these meetings will count towards your final grade. But plan on being in class when it is scheduled. Missing four scheduled classes will cut into your final grade. Miss six and I'll ask you to drop. Assignments are due on time, please. No exceptions. Materials submitted late will receive no points or feedback. If you don't submit the materials at all, I'll subtract points from your final total. You'll also be making group presentations during the course, mainly to get comments and feedback from others. (Keep repeating to yourself: Web design is about making choices, getting feedback, and reconsidering those choices.) You'll have plenty of time to prepare, and we'll discuss what to prepare in advance. As a group member, you'll need to be present. to:
Again: this is a workshop course. So after the first few weeks, most class sessions will be group work sessions or group presentations. I want to keep course meetings flexible. Some days, we might meet for ten minutes, then scatter. Other days, we might not need to meet at all, although I'll be available. We'll decide how to proceed as we go. And we will touch base at least once each week, and attendance at these meetings will count towards your final grade. But plan on being in class when it is scheduled, and on time, please. Missing four scheduled classes will cut into your final grade. Miss six and I'll ask you to drop. Assignments are due on time, please. Materials submitted late will receive no points or feedback. If you don't submit the materials at all, I'll subtract the points from your final total. You'll also be making group presentations during the course, mainly to get comments and feedback from others. (Keep repeating to yourself: Web design is about making choices, getting feedback, and reconsidering those choices.) You'll have plenty of time to prepare, and we'll discuss what to prepare in advance. Changed lines 62-63 from:
Behind the scenes, you'll be making notes and drafts and sketches. How you handle these - the materials you use - is up to you. But you'll also be submitting assignments and project documents for evaluation. You'll submit some of these electronically on the wiki. Others you'll need to submit on paper. In all cases, submit professional-level materials: work done on paper should be on paper appropriate to the task; work on the wiki should be well-structured and organized. Use standard spelling, usage, and punctuation. to:
As you work on your projects, behind the scenes, you'll be making notes and drafts and sketches. How you handle these - the materials you use - is up to you. Designers - like all writers and professionals - work with whatever's at hand: scraps of paper, napkins, placemats, notebooks, using pencils, markers, pieces of crayon. Spelling, handwriting, presentation take a back seat to the general shape and idea. But you'll be submitting assignments and project documents for evaluation. You'll submit some of these electronically on the wiki. Others you'll need to submit on paper. In these cases, submit professional-level materials: work done on paper should be on paper appropriate to the task; work on the wiki should be well-structured and organized. No need for formal binders, but the materials should be organized. Use standard spelling, usage, and punctuation. Changed lines 65-70 from:
This class isn't about Dreamweaver. It's about web design. Most of what happens in web design does not happen using Dreamweaver, or Photoshop, or FrontPage, or Flash. And in the same way, much of what you'll be doing in this class will take place in the field, in groups, often using paper and Post It notes and notecards and whiteboards, as well as the wiki and email and your text editor of choice. By the time your group gets to Dreamweaver (probably the seventh or eighth week of the semester) you'll have made most of your design and content decisions; and you go to Dreamweaver more to implement what you've designed on paper than to actually design. Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page, envision formatting like text blocks, headings and lists, and helps you create contextual links. But even in this case, the writing doesn't need to be done in Dreamweaver. In fact, the writing tools in Dreamweaver are lousy. In real point of fact, Dreamweaver is crap, but it's industry standard crap, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. to:
This course isn't about Dreamweaver. It's about web design. Most of what happens in web design does not happen using Dreamweaver, or Photoshop, or FrontPage, or Flash. And in the same way, much of what you'll be doing in this class will take place in the field, in groups, often using paper and Post It notes and notecards and whiteboards, as well as the wiki and email and your text editor of choice. By the time your group gets to Dreamweaver (probably the seventh or eighth week of the semester) you'll have made most of your design and content decisions; and you'll use Dreamweaver more to implement what you've designed on paper than to actually design. Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page, envision formatting like text blocks, headings and lists, and helps you create contextual links. But even in this case, the writing doesn't need to be done in Dreamweaver. In fact, the writing tools in Dreamweaver are lousy. In real point of fact, Dreamweaver is crap, but it's industry standard crap, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. Changed lines 72-82 from:
While your projects won't get to Dreamweaver until mid-semester, you'll be learning the program from the beginning of the course. We'll use a programmed text: Essentials of Macromedia Dreamweaver MX 2004. Each week, you'll be expected to work through two chapters of this text. I'll ask you to print out and hand in evidence of your work for that week. I'll let you know each week what you'll need to hand in. (When we get to modules about site management and ftp, we'll start using a web server I have set up for the class: calstaging.bemidjistate.edu.) Using a programmed text means you can learn Dreamweaver on your own time at your own pace on your platform of choice. It means we don't have to use time in class learning tedious practices that are best learned slowly. It means you can go over the modules as often as you like. It means that you can probably share a text. The programmed text is pretty good - visual design aside. The modules build from chapter to chapter, taking you from pretty basic moves of creating and linking pages through advanced page design, templates, drop down menus and rollovers, and cascading style sheets: all the things you're going to need to know about when your group starts to design your site. The programmed text will help your learn Dreamweaver better than I could. You could fake your way through the Dreamweaver text. Don't. If you know Dreamweaver well, it will be just that much easier to move through the text. I don't expect you to master Dreamweaver - although you're welcome to if you like. But I will - and your group will - expect you to know the topics the programmed text covers so that you can contribute to your project. The WikiWe'll use a wiki to support the practices and procedures in this course.to:
While your projects won't get to Dreamweaver until mid-semester, you'll be learning the program from the beginning of the course. We'll use a programmed text: Essentials of Macromedia Dreamweaver MX 2004. Each week, you'll be expected to work through two chapters of this text. I'll ask you to print out and hand in evidence of your work for that week. I'll let you know each week what you'll need to hand in. (When we get to the modules about site management and ftp, we'll start using a web server I have set up for the class: calstaging.bemidjistate.edu.) Using a programmed text means you can learn Dreamweaver on your own time at your own pace on your platform of choice. It means we don't have to use time in class learning tedious practices that are best learned slowly and indivudally. It means you can go over the modules as often as you like. It means that you can probably share a text. The programmed text is pretty good - visual design aside. The modules build from chapter to chapter, taking you from pretty basic moves of creating and linking pages through advanced page design, templates, drop down menus and rollovers, and cascading style sheets: all the things you're going to need to know about when your group starts to design your site. The programmed text will help your learn Dreamweaver better than I could.0 You could fake your way through the Dreamweaver text. Don't. If you know Dreamweaver well, it will be just that much easier to move through the text, and I'd bet you're going to learn a few things that will make you more productive with Dreamweaver. I don't expect you to master Dreamweaver - although you're welcome to if you like. But I will - and your group will - expect you to know the topics the programmed text covers well enough to contribute to your project. The Web Design WikiWe'll use a wiki to support the practices and procedures in this course.Changed lines 85-86 from:
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Subject to change with notification. to:
Details of this syllabus is subject to change with notification. August 15, 2006, at 09:25 AM
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The class is a workshop in web site design and creation, focused on site design for usability and information access rather than on graphic design or self-expression. It proceeds by practice rather than lecture. While I'll present a few times, we'll spend most of our class time doing workshoppy things: viewing and discussing web sites, working in groups on projects, giving feedback, testing out ideas and concepts... The site design process we're using in this class mirrors site design as it is practiced outside the classroom. So you will be asked to learn and to demonstrate your learning by action, by doing: conceptualizing a site, interviewing users, drawing up plans, creating site maps and wireframes, developing content, and, in the end, using Dreamweaver to implement the site. The course will introduce you to concepts of information architecture, of web site design, and of rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to understand them and to practice with them. This means that you'll need to start looking at sites based on user-centered principles. That's the tricky part because it means that you may have to set aside some pre-assumptions about web site design and work from a new ground. This can be awkward and frustrating, so I'll try to help you through it. to:
This course is a workshop in web site design and creation, focused on design for usability and information access rather than on graphic design or self-expression. It proceeds by practice rather than lecture. While I'll occasionally, we'll spend most of our class time doing workshoppy things: viewing and discussing web sites, working in groups on projects, giving feedback, testing out ideas and concepts... The site design process we're using in this class mirrors site design as it is practiced outside the classroom. So you will be asked to learn by action, by doing, by working through the process of conceptualizing a site, interviewing users, drawing up plans, creating site maps and wireframes, developing content, and, in the end, using Dreamweaver to implement the site. The course will introduce concepts of information architecture, user-centered web site design, visual design, and rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to come to understand them and to practice with them. Some of these concepts and practices might challenge a few dearly held values about design, communication, and creativity. They certainly challenged mine when I first encountered them. I'll ask you to be open to new ideas, approaches, and grounds as we encounter them. August 15, 2006, at 09:01 AM
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Summers and Summers. Creating Websites that Work. Houghton Mifflin, 2005. Available at the BSU Bookstore or Amazon
Siegel, Kevin. Essentials of Macromedia Dreamweaver MX 2004. Skills and Drills. IconLogic, 2005. Available at the BSU Bookstore or Amazon. Get the Dreamweaver 2004 MX edition. We're using Dreamweaver 2004 MX for the 2006 - 2007 academic year.
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Lynch and Horton. The Web Style Guide, 2nd edition. Yale UP, 2001 Available online at www.webstyleguide.com. Or purchase a print version.
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This tutorial approach can be easier than taking an exam because you can prepare and you have materials and the book in front of you to refer to. This tutorial approach can be harder than taking an exam because you have to prepare and you have materials and the book in front of you. It means you will have to take notes during class. Expect to be asked in class, on the fly, about design choices you and your group have made. When you are asked, don't panic. It doesn't mean you have made poor choices. Take your time, think, consider, and do your best to explain your course of thinking. Ground your choices in the principles we're working with. Ask others to help you out. Let others help you out. Look for alternatives. In short, I may be calling on you in class. Take notes. Read the book. And be prepared to contribute. And keep repeating to yourself: Web design is about making choices, getting feedback, and reconsidering those choices. to:
Expect to be asked in class, on the fly, about design choices you and your group have made. When you are asked, don't panic. It doesn't mean you have made poor choices. Take your time, think, consider, and do your best to explain your course of thinking. Ground your choices in the principles we're working with. Ask others to help you out. Let others help you out. Look for alternatives. In short, I may be calling on you in class. Take notes. Read the book. Be prepared to contribute. And keep repeating to yourself: Web design is about making choices, getting feedback, and reconsidering those choices. August 14, 2006, at 10:31 AM
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M C Morgan | HS 314 | 755.2814 | mmorgan at bemidjistate dot edu to:
M C Morgan | HS 314 | 755-2814 | mmorgan at bemidjistate dot edu Changed lines 8-10 from:
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In short, I may be calling on you in class. Be prepared to contribute. This tutorial approach can be easier than taking an exam because you can prepare and you have materials and the book in front of you to refer to. This tutorial approach can be harder than taking an exam because you have to prepare and you have materials and the book in front of you. Expect to be asked in class, on the fly, about design choices you and your group have made. When you are asked, don't panic. It doesn't mean you have made poor choices. Take your time, think, consider, and do your best to explain your course of thinking. Ground your choices in the principles we're working with. Ask others to help you out. Let others help you out. Look for alternatives. to:
This tutorial approach can be easier than taking an exam because you can prepare and you have materials and the book in front of you to refer to. This tutorial approach can be harder than taking an exam because you have to prepare and you have materials and the book in front of you. It means you will have to take notes during class. Expect to be asked in class, on the fly, about design choices you and your group have made. When you are asked, don't panic. It doesn't mean you have made poor choices. Take your time, think, consider, and do your best to explain your course of thinking. Ground your choices in the principles we're working with. Ask others to help you out. Let others help you out. Look for alternatives. In short, I may be calling on you in class. Take notes. Read the book. And be prepared to contribute. August 14, 2006, at 10:24 AM
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350 - 400 = B 250 - 300 = C\\ August 14, 2006, at 10:22 AM
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ENGL 4170/5170: Web Design for Content WritersStatement and RequirementsFall 2006 M C Morgan | HS 314 | 755.2814 | mmorgan at bemidjistate dot eduTexts and MaterialsRequired Texts
Recommended text
The courseWorkshopThe class is a workshop in web site design and creation, focused on site design for usability and information access rather than on graphic design or self-expression. It proceeds by practice rather than lecture. While I'll present a few times, we'll spend most of our class time doing workshoppy things: viewing and discussing web sites, working in groups on projects, giving feedback, testing out ideas and concepts... The site design process we're using in this class mirrors site design as it is practiced outside the classroom. So you will be asked to learn and to demonstrate your learning by action, by doing: conceptualizing a site, interviewing users, drawing up plans, creating site maps and wireframes, developing content, and, in the end, using Dreamweaver to implement the site.The course will introduce you to concepts of information architecture, of web site design, and of rhetoric as applied to web site design. You might already by familiar with some of these. Good. Other concepts, other ways of seeing, may be new. That's good too. While you are not expected to master these new concepts, I do expect you to understand them and to practice with them. This means that you'll need to start looking at sites based on user-centered principles. That's the tricky part because it means that you may have to set aside some pre-assumptions about web site design and work from a new ground. This can be awkward and frustrating, so I'll try to help you through it. Web design is about making choices, getting feedback, and reconsidering those choices. I'm building this recursive process into the course. Here's how. Typically, a course might use quizzes and tests to determine your mastery of practices and concepts. Instead, as is appropriate in a workshop, I will ask you to demonstrate a growing mastery of the concepts behind the practice by talking about your work, and the work of others. I may, for instance, ask you to draw on Summers and Summers, chapter 4 and your user profiles to explain how you made the choices in your design of a particular page layout. Or I may ask you to explain how your choice of information architecture - your site map - ties to the goals you have outlined the workflow you've planned for the site. Or I may ask you how your page design demonstrates simplicity, as Summers and Summers discuss it, and why that would be important in the case of your site. Or I may ask you what other options for navigation you considered before deciding on the option you chose. In short, I may be calling on you in class. Be prepared to contribute. This tutorial approach can be easier than taking an exam because you can prepare and you have materials and the book in front of you to refer to. This tutorial approach can be harder than taking an exam because you have to prepare and you have materials and the book in front of you. Expect to be asked in class, on the fly, about design choices you and your group have made. When you are asked, don't panic. It doesn't mean you have made poor choices. Take your time, think, consider, and do your best to explain your course of thinking. Ground your choices in the principles we're working with. Ask others to help you out. Let others help you out. Look for alternatives. And keep repeating to yourself: Web design is about making choices, getting feedback, and reconsidering those choices. A Design ProcessAs appropriate to a workshop, the course is project centered. After a two-week overview project to develop a prototype of a portfolio site (as in Summers and Summers, chap 1), you will work in groups of 4 - 5 to design and develop a user-centered moderately-sized web site from the ground up. On the way, you'll be working with the following:
But web design is more involved than print design because you're not working with a simple, linear magazine or journal, but with what is essentially a computer program, with an interface, navigation, workflow or reading path, and content that is undergoing constant updating. Once you have a site designed, you bring in content (although you envision the content as you design); but rather than simply being placed in the frame, the content is linked, cross-linked, written - or rewritten - for the particulars of the site. You're also working with a different aesthetic than print, a different way of reading, a different way of using text and images and sound. The process as I've sketched it might imply that web design does not encourage creativity, inspiration, or spontaneity. But it does. Designs may be inspired; and good design inevitably draws on creative impulses and solutions. But realizing a design takes time and effort and slog - and even more inspiration. Expect all four. GroupsFor the main project, you'll work in groups, and work according to shared principles drawn from the common text by Summers and Summers. Design of a web site is not an individual task but a coordinated one. So you will each need to know what each other is doing, both in practice and in principles. Each of you will be able to bring your own expertise in your area to your project. Some will do graphics - and will need to work with principles of graphical design for the web. Some will write content - and so will shape writing to the new situation, again drawing on the common text. Some will become experts at Dreamweaver and will help others make page and site design choices. All will be involved in the overall design. To create a successful site, you'll need to work as a group - as a team - in a unified effort.Attendance and AssignmentsAgain: this is a workshop course. So after the first couple of weeks, most class sessions will be group work sessions or group presentations. I want to keep course meetings flexible. Some days, we might meet for ten minutes, then scatter. Other days, we might not need to meet at all, although I'll be available. We'll decide on how to proceed as we go. And we will touch base at least once each week, and attendance at these meetings will count towards your final grade.But plan on being in class when it is scheduled. Missing four scheduled classes will cut into your final grade. Miss six and I'll ask you to drop. Assignments are due on time, please. No exceptions. Materials submitted late will receive no points or feedback. If you don't submit the materials at all, I'll subtract points from your final total. You'll also be making group presentations during the course, mainly to get comments and feedback from others. (Keep repeating to yourself: Web design is about making choices, getting feedback, and reconsidering those choices.) You'll have plenty of time to prepare, and we'll discuss what to prepare in advance. As a group member, you'll need to be present. No PowerPoints. Behind the scenes, you'll be making notes and drafts and sketches. How you handle these - the materials you use - is up to you. But you'll also be submitting assignments and project documents for evaluation. You'll submit some of these electronically on the wiki. Others you'll need to submit on paper. In all cases, submit professional-level materials: work done on paper should be on paper appropriate to the task; work on the wiki should be well-structured and organized. Use standard spelling, usage, and punctuation. Placing DreamweaverThis class isn't about Dreamweaver. It's about web design.Most of what happens in web design does not happen using Dreamweaver, or Photoshop, or FrontPage, or Flash. And in the same way, much of what you'll be doing in this class will take place in the field, in groups, often using paper and Post It notes and notecards and whiteboards, as well as the wiki and email and your text editor of choice. By the time your group gets to Dreamweaver (probably the seventh or eighth week of the semester) you'll have made most of your design and content decisions; and you go to Dreamweaver more to implement what you've designed on paper than to actually design. Once the site is developed and your group is putting it up for access, you might use Dreamweaver for some text generation. Dreamweaver helps you envision the page, envision formatting like text blocks, headings and lists, and helps you create contextual links. But even in this case, the writing doesn't need to be done in Dreamweaver. In fact, the writing tools in Dreamweaver are lousy. In real point of fact, Dreamweaver is crap, but it's industry standard crap, so we're using it. What you will have a chance to learn in this class will apply to any web site design tool you wish to use, now and in the foreseeable future. Learning DreamweaverWhile your projects won't get to Dreamweaver until mid-semester, you'll be learning the program from the beginning of the course. We'll use a programmed text: Essentials of Macromedia Dreamweaver MX 2004. Each week, you'll be expected to work through two chapters of this text. I'll ask you to print out and hand in evidence of your work for that week. I'll let you know each week what you'll need to hand in. (When we get to modules about site management and ftp, we'll start using a web server I have set up for the class: calstaging.bemidjistate.edu.)Using a programmed text means you can learn Dreamweaver on your own time at your own pace on your platform of choice. It means we don't have to use time in class learning tedious practices that are best learned slowly. It means you can go over the modules as often as you like. It means that you can probably share a text. The programmed text is pretty good - visual design aside. The modules build from chapter to chapter, taking you from pretty basic moves of creating and linking pages through advanced page design, templates, drop down menus and rollovers, and cascading style sheets: all the things you're going to need to know about when your group starts to design your site. The programmed text will help your learn Dreamweaver better than I could. You could fake your way through the Dreamweaver text. Don't. If you know Dreamweaver well, it will be just that much easier to move through the text. I don't expect you to master Dreamweaver - although you're welcome to if you like. But I will - and your group will - expect you to know the topics the programmed text covers so that you can contribute to your project. The WikiWe'll use a wiki to support the practices and procedures in this course.
Grading
Subject to change with notification. |